Aug 14, 2008, 06:17 PM // 18:17
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#101
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Wilds Pathfinder
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I can't really say that I've noticed any usual behavior since the update, at least nothing of the sort all of you are experiencing.
May have something to do with mostly having been playing my W wielding the Mo rod or my ranger, so the casters are staying bunched around me. Everyone seems to focus on the targets I call, no one runs off to agro distant mobs, everyone holds to the flag. Strange.
On a couple of occassions, when I had called a target only to step back, breaking the targeting, when another mob was approaching, I did notice Nika run off anyway to the target I called, but I can't recall if that was before or after the update.
Maybe I treat my heroes and the henches nicer than you people do.
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Aug 14, 2008, 08:00 PM // 20:00
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#102
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Look on the bright side...
At least it has made things more challenging and more PUG-like when you h/h things. Nothing like a melee character running out of aggro/shout range when you are still deciding how to proceed"
"Oh crap, there goes Leroy again. now where is my old wammo leash Unyielding Aura when I need it?"
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Aug 14, 2008, 08:46 PM // 20:46
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#103
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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I think Devona's problem is that she is just too brave . . . :-p
I had a few issues, but for the most part my Heros have been behaving very well the last few days.
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Aug 14, 2008, 09:22 PM // 21:22
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#104
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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Last night, I actually had Devona run off the radar to attack a small mob. In doing so she managed to agro two other medium sized groups of mobs. She ran so far that goups gave up while chasing her back to me when I pinned everyone down near me! Once she reached the flag she then runs back to the small mob and attacks them again! Allmost three quarter of the radar from us and well outside of agro. Fixed range, looks like they broke it to me, at least for Devona.
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Aug 14, 2008, 10:04 PM // 22:04
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#105
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Yeah I've had this leeroy jenkins melee problems too, mostly with Devona, ocasionally with Koss, Morgahn and Melonni.
Not only that, but MoW refuses to use Enfeebling Blood on everyone and everything like he used to, and the other day I was capping skills at Hell's Precipice, the f*cking four legged beast (err, Zhed), let me die against the Sparks, and never throwed me any prot, not even when I told him to.
The former problem doesn't matters for the most part of the game but if we get to a dangerous spot, it can be annoying. For example, the part in Unwaking Waters where you cap Ride the Lightning... That aggro is big and when you wipe you return to outpost -.-.
ANet, ffs, fix it!
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Aug 14, 2008, 10:27 PM // 22:27
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#106
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I wonder which AI update will be next, the insults or the genitals on the radar?
After all, Anet does want us to PUG...
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Aug 14, 2008, 10:29 PM // 22:29
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#107
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Here's another vote for rolling back the hero AI "upgrade". I just had Devona run three aggro-circles to aggro a mob and train it back to me. If I wanted that kind of stupidity I'd PUG.
Also I micro-manage quite a bit, and often get that heros refuse to use skills even when explicitly ordered to.
ROLL IT BACK, ANET!
Last edited by Numa Pompilius; Aug 14, 2008 at 10:31 PM // 22:31..
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Aug 14, 2008, 10:49 PM // 22:49
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#108
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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I had a little time to play today so, I thought I would go elite capping and made sure to take a couple of said heroes listed in here and Devona for sure. I had no problems at all with them.
I was even in some very close spots where one false step would have agro'ed another group and none of the heroes or hench went for them or did anything out of the ordinary. Maybe they have added a new update but, I didn't see any unusual behavior at all today.
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Aug 14, 2008, 10:49 PM // 22:49
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#109
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Desert Nomad
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Quote:
Originally Posted by Zahr Dalsk
I wonder which AI update will be next, the insults or the genitals on the radar?
After all, Anet does want us to PUG...
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My bet goes to radar-genitals. And don't forget the pentagrams, swastikas, and smily faces...followed by mad scribbling and pinging. Just add that and we'd truly have a PuG-like experience.
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Aug 14, 2008, 10:54 PM // 22:54
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#110
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Alcoholic
Join Date: Mar 2007
Location: Australia
Profession: W/
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Aww comeon fix this bs you just had a small update on 14th why wasn't this fixed/tweaked
and I wish the CM or anyone from Anet would say something "anything" here in this thread as it is affecting a LOT of people.
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Aug 14, 2008, 11:48 PM // 23:48
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#111
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Hmm, I'm wondering if this is related to the control problems I'm having. I've just lay it down to my keyboard being silly - which wouldn't surprise me, but recently playing my assassin if I don't have enough energy to start my chain I just keep running straight past the target until I regain control of her via the mouse and reselect the target and press space.
This could just be a keyboard issue. However it happens ALL the time on my assassin in the situation described above. I'll try on another of my characters when I get back from work, probably my war, my ranger, and a caster to see if the same thing happens.
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Aug 15, 2008, 02:10 AM // 02:10
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#112
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Grotto Attendant
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I've noticed some quests that are broken by the borked H+H AI. For example, the H+H will try to attck the char that are following Vael during "Plan A."
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Aug 15, 2008, 02:18 AM // 02:18
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#113
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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flags are almost completely useless now....they seem to be only there for my own screenshots since the heroes cant seem to see them anymore.
though it other news I can now pull with my longbow from the middle of my heroes
__________________
where is the 'all you can eat' cookie bar?
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Aug 15, 2008, 03:07 AM // 03:07
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#114
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by P A L P H R A M O N D
I think Devona's problem is that she is just too brave . . . :-p
I had a few issues, but for the most part my Heros have been behaving very well the last few days.
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Devona's problem is charge, she run fast with that skill and when you try to stop her, she's already inside the mob, but then charge is a plus when you don't bring a running skills and occassionally are boost when she uses that. but that was before the nerf,
now, little thom and stefan are doing what devona's been doing !!
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Aug 15, 2008, 03:23 AM // 03:23
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#115
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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Okay, this is becoming serious.
I was playing yesterday in Charr homeland with my 3 heroes, Pyre, Olias and Ogden and 4 henchies, Lina, Menlo, Zho and Aiden (okay, don't laugh at my 3 healers please).
While I was playing, i noticed in my party that Menlo died (well he is always dead most of the time). Then suddenly I died (not new. i already got my LS so i don't mind dying anymore). But after waiting for almost a minute, no one rez me (not even heroes who have rez sig). and even after the enemy group are already did, still no one rez me so i started recording using my cp (i have it it my cp now but i cant upload here in the office).
They rez Menlo but still didn't rez me. Waited around 3 minutes before they rez me.
So, on next group i intentionally died if i can "re-do" the situation. AND IT HAPPENED EXACTLY THE SAME WAY.
Can you please let me know if i was just unlucky or there is something wrong with my h/h?
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Aug 15, 2008, 05:18 AM // 05:18
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#116
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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well just look at the picture and laugh, i went to get a drink, and what do you know, little thom ran ahead into a group of forest minataurs .... then alesia ran to rez, and livia ran to heal alesia.... is this some kind of joke?
look at picture, see how they are all out of my agro circle, no one (i mean me and the other hench) else is doing anything.
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Aug 15, 2008, 06:34 AM // 06:34
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#117
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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You can remedy this by not taking Warrior hero and hench.
They obviously wanted us hero/hench players to have a pug group w/mo handicap by making the warriors play like a w/mo with mending Frenzy and heal sig.
So if you bring a warrior, you now get a pug group W/mo.
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Aug 15, 2008, 07:29 AM // 07:29
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#118
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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actually, lol, sorry, but I am getting use to using this type of aggroing hench hahaha, just as long as they don't go farm for themselves when I am away i am fine with them, cos ESC keys - cancel action use it to control them, also, try this, select target, space bar x 2, once you see those 2 morons ran ahead, back arrow keys, and then ESC and they will pull the lot back to you.
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Aug 15, 2008, 08:37 AM // 08:37
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#119
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Desert Nomad
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i wouldn't notice the h/h leeroying.
i'm too busy leeroying on my imbagon or scythe sin and raeping pve 6 ways to thursday.
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Aug 15, 2008, 07:59 PM // 19:59
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#120
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Wilds Pathfinder
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Now, this is getting bizarre.
This morning, while out doing the four Charting the Jade Sea mappings on my ranger, I experienced the exact *opposite* of what's been discussed here.
When I was using a longbow (or even a recurve, which I normally use, while standing on a slope shooting down, so the range was increased), unless I specifically called the target, the H&H would simply stand bunched around me and make no move to engage the mob I was shooting at.
If my attack happened to pull them closer, into the agro bubble, then the H&H would start fighting and then return to me when the mob was dead.
If another mob approached into the minions' agro bubble before they had a chance to return to Olias (I'm thinking primarily of the Island Guardians and the little circling groups of Rot Wallows), the minions would run to them while I was lobbing arrows but the H&H would just stand around until I called a target.
At one point, we approached an IG from behind and above and when I started shooting at it, the IG seemed totally oblivious to the fact that I was attacking him/her/it and just stood there, never once attempting to heal itself.
When the 2 wallows at its side died, the IG turned around and tried to cast rez twice, which I interrupted both times but still seemed oblivious to being attacked and when it died, I got 232 XP, just as if I had flagged the H&H far enough away that their names grayed out.
I have sometimes noticed a slight tendency towards this behavior when using a longbow but this was just ridiculous.
I could get Koss to run down to the mob most of the time but he frequently would start running towards them, then start back, then start towards them again, then back again, like he couldn't make up his mind.
I do have all the heroes set on guard but have never seen this type of behavior to such a degree.
If Koss decided to attack, the hench healers would move close enough to heal him and maybe lob off a couple of attacks, but I'd see Souseke just standing beside me, twiddling him thumbs.
I had to start moving a little closer to the mobs to get everyone to engage them.
This may actually have been going on for a while without my noticing it because lately I've gotten into the habit of calling targets more continuously than I had been in the habit of doing.
Very curious.
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